Chances are you already know these since they are commonly used to configure particle effects.
While primarily intended for animation, all you need is declare a parameter of type AnimationCurve and this gives you a nifty interface for parameter mapping. For example you could use it to relating the strength of an attack to resulting damage:
The built-in curve editor. Numbers are grey-on-grey and it
doesn't seem possible to snap or input numerical values.
Tips for working with curves
- Don't use these where you don't need them. The curve editor isn't good enough to encourage abuse.
- Bootstrap keyframes with meaningful values to help your designer.
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